๐ฎ New Prototype! NPC Interactions & Combat Update
Hello wasteland wanderers! I'm excited to announce a new version of Fallout1DemoAI, which brings several major improvements to NPC behavior and introduces our first implementation of the combat system.
NPC Intelligence Upgrades ๐ง
The biggest changes in this release focus on making our NPCs more autonomous and interactive. NPCs can now:
- Locate and navigate to other NPCs in the game world
- Exchange items with each other independently
This lays the groundwork for more complex NPC behaviors and relationships in future updates.
Combat System First Pass ๐ฏ
We've implemented the initial version of our turn-based combat system! While still in early stages, you can now:
- Initiate combat with hostile NPCs
- Take turns moving and shooting during combat encounters
- Manage ammunition and tactical positioning
Note that NPC combat AI is still in development - currently NPCs will acknowledge combat but don't yet take actions. This will be expanded in future updates.
Technical Improvements ๐ง
LLM Flexibility ๐ค
The game now supports both local and online Large Language Models:
- Choose between OpenAI's API (online) or run Llama locally
- Easy switching between models in the options menu
- Automatic installation scripts for local LLM setup
Under the Hood โ๏ธ
- Comprehensive logging system implemented across all classes for better debugging
- Improved CombatManager with better state management and turn handling
- Enhanced NPC pathfinding for smoother movement and interactions
What's Next? ๐ฎ
We're focusing on:
- Expanding NPC combat AI
- Adding more interaction possibilities between NPCs
- Implementing reputation and faction systems
- Expanding dialogue consequences
Thank you for your continued interest in this project! As always, bug reports and feedback are welcome on our GitHub repository.
Files
Get Fallout1DemoAI
Fallout1DemoAI
Post-Apocalyptic AI Simulation
Status | Prototype |
Author | giantrobotideon |
Genre | Role Playing |
Tags | 2D, artificial-intelligence, Pixel Art, Singleplayer |
More posts
- We're still alive! Plus a new version!85 days ago
- New Prototype: NPCs walking around!Jul 24, 2024
- New Prototype: We have menus now!Jul 16, 2024
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